I don’t think that I could be doing a project involving designing creatures without mentioning my undying love for the Pokemon franchise.
I have had this strange fascination with fantastical creatures and drawing them ever since I was a child and I really owe this in part to Pokemon.
At a superficial glance, Pokemon are just these little creatures that 10 year olds collect and battle with. And whilst I won’t deny the collecting and battling aspect, there are a lot of deeper, sometimes very dark things running in the background whether this be the in game Pokemon encyclopaedia (the Pokedex), the various creepy locations throughout the series (most notably Lavender Town which was said to be responsible for several child suicides) or strange character backstories (or sometimes the lack of). Yes, like most Nintendo games, Pokemon is no exception to being subjected to some very dark undertones whilst, on the surface, being a vibrant and wonderful land filled with adventure and friendship.
There’s a lot of Pokemon that are directly influenced by people’s existence in that world. There’s even some Pokemon that were artificially created such as Mewtwo and Porygon.
Aside from the three Pokemon listed above, there are couple of Pokemon that relate more closely to my project thematically speaking.
The first two being Trubbish and Garbodor.
I hope that by showing you these examples as to why I am so interested in them. What they show is how you can use the creatures in a game or a story to convey even more story or world building. Whilst my characters aren’t existing in the same way that the Pokemon exist in theirs, they are creatures that are being used to develop a narrative about the wider world, just like Pokemon like Muk and Ditto develop a narrative about theirs wether it be pollution or controversial genetic mutations.